걸작 슈팅 「컵헤드」 발매 1주년을 축하하는 초기 컨셉트 푸티지나 앨범 재킷 공개
2017년9월29일에 제품판 출시를 다하고, 대단히 높은 평가를 획득한 StudioMDHR 데뷔작 「Cuphead」입니다만, 새롭게 StudioMDHR가 본작 발매 1주년을 축하하고, 약 7년에 달한 개발 초기에 그려진 귀중한 컨셉 아트나 푸티지를 공개. 완성된 제품판과 전혀 다른 비주얼이나 캐릭터, 계획 최초기부터 보스전에 포커스한 것을 알 수 있는 대단히 흥미 깊은 내용입니다.
My oh my! It feels hard to believe, but Cuphead released worldwide one year ago today. To everyone who's visited the Inkwell Isles, and all those who've embraced our little animated adventure: we thank you from the bottom of our hearts. pic.twitter.com/fjLAmY51EO
— Studio MDHR (@StudioMDHR) 2018년 9월 29일
Here's a peek at the first Not-Yet-Cuphead Flash prototype that we called "Jay & a Slushie." We didn't have a character or even game concept yet, but we still had giant bosses! Let us know which of The Hand's attacks you like the most for a chance to win a game key. pic.twitter.com/zwJtIOdOZi
— Studio MDHR (@StudioMDHR) 2018년 9월 29일
As we continued to refine our Not-Yet-Cuphead prototype, the boss was slowly developing into what would become Goopy Le Grande. Of course, we still hadn't found our main character yet. Should we have kept the vomit attack? Tell us below for a chance to win a game key! pic.twitter.com/cS7Ltqr5hZ
— Studio MDHR (@StudioMDHR) 2018년 9월 29일
One final fun fact on what has been a wonderful first birthday! Cuphead and Goopy were the first characters animated and were left basically unchanged in the released game. For one last chance at a Cuphead game code: are two slimes more fun than one? pic.twitter.com/8xo2O7e0NS
— Studio MDHR (@StudioMDHR) 2018년 9월 30일
To celebrate this first anniversary, we'll be sharing some never-before-released concept art and prototype footage of Cuphead throughout the day. And giving away some keys too, because every birthday needs some gifts! pic.twitter.com/EwPA1cIgrD
— Studio MDHR (@StudioMDHR) 2018년 9월 29일
Fresh from the archives! Here are some of the very first drawings of the character that would become Cuphead. It took hundreds of sketches to really find his personality (and remove any superfluous ears). Pick your favorite sketch and we'll be giving away one game key! pic.twitter.com/fJyAAJ8tu2
— Studio MDHR (@StudioMDHR) 2018년 9월 29일
We always knew we wanted to use physical media for our game aesthetic. Here's a look at the transition from the original pencil crayon concept to the water colour and animation cel look we decided on. Come up with a name for these grassy plains for your chance at a game key! pic.twitter.com/bAjmtj9sND
— Studio MDHR (@StudioMDHR) 2018년 9월 29일